![]() Though Oliver's journey starts in London, you don't start playing until he arrives in Cairo, and from there it's up to you to get him to Bombay, Yokohama, San Francisco, and then back to London by way of train, steamer, and airship. ![]() The journey Oliver takes is sort of an abbreviated version of Phileas Fogg's. Along the way Oliver also has to recover the lost patents for four of Uncle Matthew's inventions. Set in 1899, the game follows Oliver, a young Englishman eager to avoid an arranged marriage, who takes the challenge of traveling around the world in 80 days on behalf of his eccentric inventor uncle. Rather than simply retelling that story, 80 Days uses it as a template for an all-new adventure. It was a proper classic adventure, with Indian princesses, mistaken identities, and a lot of steam-powered transports. The original 1872 Jules Verne story Around the World in 80 Days saw Phileas Fogg, a man of independent wealth living in late-Victorian-era London, make a wager that he could circumnavigate the globe in just 80 days. Jules Verne must be spinning in his grave. ![]() But pedigree alone can't carry 80 Days, which takes a perfectly good premise for an adventure game and saddles it with obvious, tedious puzzles, a distractingly self-satisfied wit, and some extremely rickety technology. Being inspired by Jules Verne's most well-known adventure novel, Frogwares' 80 Days certainly has a literary cache that would, in theory, appeal to adventure gamers looking for a whirlwind Victorian adventure. ![]()
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